I’m Ayana, a Vtuber!
Today, I will explain how to create animation with modifier
What is a modifier?
Modifier is a function that can be transformed and processed in various ways based on the object before transformation.
First,let’s twist the object.
Prepare a vertically long rectangular parallelepiped object by extruding the upper surface of the default cube object.
First, click “Add Modifier” in “Modifier Properties”.
Click “Simple Deform” from the list.
The object will then be twisted vertically, with the “Twist” in the “Modifier Properties” and the “X” in the axes selected by default.
If you change the axis from X to Z, the Object will twist horizontally
Next, change the angle to “0” and check that the object has returned to its original rectangular parallelepiped.
Here, I will set the keyframe at frame 1 with an Angle of 0 by right-clicking at the Angle value and choosing Insert Keyframe.
Then move to frame 30, change the angle from “0 °” to “360 °” and set the keyframe
Then you can see that the object is twisted vertically.
Let’s press space to see the motion!
Next, let’s explode the object
As before, with the rectangular parallelepiped object displayed, first click the “+” button in “Particle Properties”.
In the Emission panel, set Number value to 500, End value to 10
In the Emission table, set Number to 500, End to 10
Then open the Modifier Property tab and click on Add Modifier
Click “Explosion” from the list.
The setting of Explode will be added
Press Space to see the motion
Finally, let’s move the object in a wavy pattern.
Prepare an object that divides the plane in this way.
Press Shift + A, select Plane to create a plane. Use the Subdivide to subdivide the plane with a number of cut of 20
Open the Modifier Property tab, click Add Modifier and choose Wave from the list
In the Start Position panel, change the Start Position Y value from 0 to 10
Then press Space to see the movement we created
This is the end of the lecture how to create animation with modifier!
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See you soon! Bye-bye!