I’m Ayana, a Vtuber
Today I will explain about Camera animation and light animation.
Select a camera and click [Object Data Properties] to display each setting item. By inserting keyframes in parameters such as camera angle and focal length in this window, you can create animations with a variety of video expressions.
Now, I will try to set a keyframe for Focus Distance
At frame 1, change the Focus Distance value to 0.5m.
Right click and select Insert Keyframe
Continue to change the position on frame 30, change the Focus Distance value to 6m
Similarly, Right click and select Insert Keyframe
So we have added two keyframes
Press the Space key to see what an animation we have
In this way, you can create an animation that gradually focuses.
Next, Select a light and click [Object Data Properties] to display each setting item. As with the camera, you can create animations by inserting keyframes.
Here, I will try to insert a color keyframe in any frame
At frame 1, choose color in Color, right click and choose insert keyframe
Move the position to frame 40 and choose another color and right click and choose insert keyframe
Press the Space key to see what animation we have.
In this way, you can create an animation in which the color of the light changes gradually.
SWITCHING THE MAIN CAMERA WITH ANIMATION
Next, I will explain how to create an animation while switching between multiple cameras.
SWITCHING THE MAIN CAMERA
If you want to add a camera, press [Shift + A] in [Object mode] and click [Camera].
Select camera and press Ctrl + 0 (zero). Then, the selected camera will switch to the main camera.
SWITCHING THE MAIN CAMERA ON TIMELINE
Specify a frame on the timeline and switch any camera to the main camera by pressing Ctrl + 0 (zero).
Press Ctrl + B on the timeline to add a camera icon. This will set subsequent frames to be shot with the current main camera.
Move to any frame and add a camera icon on the timeline by the same operation.
Then, you can switch the camera viewpoint at the frame specified in this way.
FOLLOW PATH AND TRACK TO
Next, I will guide how to make Follow Path and Track To for the camera
First, press Shift + A in [Object mode] to add a circle from the [Curve].
Press S key to adjust the scale of the circle
After deciding the shape, select the camera, click [Add Object Constraint] from [Object Constraint Properties]. Then, click [Follow Path] from the displayed constraints.
Select the circle you added to [Target]. If the camera does not come on the circle at this time, try moving the camera position to X = 0, Y = 0, Z = 0 and Click [Animatie Path].
Next, click [Add Object Constraint], and this time click [Track To].
When you select the object to shoot for [Target], the camera will point toward the object.
When you press the play button on the timeline, the camera will move along the circle and always face the object in this way.
If you press the 0 (zero) key to switch to the camera viewpoint, it will look like this.
This concludes the explanation of camera and light animation!
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