CAMERA ANIMATION AND LIGHT ANIMATION

CAMERA ANIMATION AND LIGHT ANIMATION 03 Blender EN
AYANA
AYANA

Hello everyone!

I’m Ayana, a Vtuber

Today I will explain about Camera animation and light animation.

AYANA
AYANA

Let’s begin!

Let’s start!

CAMERA・LIGHT ANIMATION

CAMERA ANIMATION

Select a camera and click [Object Data Properties] to display each setting item. By inserting keyframes in parameters such as camera angle and focal length in this window, you can create animations with a variety of video expressions.

Now, I will try to set a keyframe for Focus Distance

At frame 1, change the Focus Distance value to 0.5m.

Right click and select Insert Keyframe

Continue to change the position on frame 30, change the Focus Distance value to 6m

Similarly, Right click and select Insert Keyframe

So we have added two keyframes

Press the Space key to see what an animation we have

In this way, you can create an animation that gradually focuses.

LIGHT ANIMATION

Next, Select a light and click [Object Data Properties] to display each setting item. As with the camera, you can create animations by inserting keyframes.

Here, I will try to  insert a color keyframe in any frame

At frame 1, choose color in Color, right click and choose insert keyframe

Move the position to frame 40 and choose another color and right click and choose insert keyframe

Press the Space key to see what animation we have.

In this way, you can create an animation in which the color of the light changes gradually.

SWITCHING THE MAIN CAMERA WITH ANIMATION

Next, I will explain how to create an animation while switching between multiple cameras.

SWITCHING THE MAIN CAMERA

If you want to add a camera, press [Shift + A] in [Object mode] and click [Camera].

Select camera and press Ctrl + 0 (zero). Then, the selected camera will switch to the main camera.

SWITCHING THE MAIN CAMERA ON TIMELINE

Specify a frame on the timeline and switch any camera to the main camera by pressing Ctrl + 0 (zero).

Press Ctrl + B on the timeline to add a camera icon. This will set subsequent frames to be shot with the current main camera.

Move to any frame and add a camera icon on the timeline by the same operation.

Then, you can switch the camera viewpoint at the frame specified in this way.

FOLLOW PATH AND TRACK TO

Next, I will guide how to make Follow Path and Track To for the camera

First, press Shift + A in [Object mode] to add a circle from the [Curve].

Press S key to adjust the scale of the circle

After deciding the shape, select the camera, click [Add Object Constraint] from [Object Constraint Properties]. Then, click [Follow Path] from the displayed constraints.

Select the circle you added to [Target]. If the camera does not come on the circle at this time, try moving the camera position to X = 0, Y = 0, Z = 0 and Click [Animatie Path].

Next, click [Add Object Constraint], and this time click [Track To].

When you select the object to shoot for [Target], the camera will point toward the object.

When you press the play button on the timeline, the camera will move along the circle and always face the object in this way.

If you press the 0 (zero) key to switch to the camera viewpoint, it will look like this.

This concludes the explanation of camera and light animation!

AYANA
AYANA

How is everyone doing?

Did you understand today’s lecture?

See you again for the next lecture!

See you soon! Bye bye!

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