HOW TO USE GRAPH EDITOR

03 Blender EN
AYANA
AYANA

Hello everyone!

I’m Ayana, a Vtuber!

Today I will explain how to use the graph editor.

AYANA
AYANA

Let’s begin!

Let’s start!

【No.10-02】【Blender】[Beginner] HOW TO USE GRAPH EDITOR

What is the graph editor?

The graph editor is a function that allows you to set the movement between keyframes after creating an animation, and you can adjust the speed.

Easing (by Strength): Circular

Let’s use the graph editor to add sharpness to the animation!

First, prepare such an animation by setting the keyframes at frame 1-20-40-60 and moving them on the Y-axis.

Operating procedure

1. Change editor type

Click the clock icon in the upper left of the timeline window, then click the Graph Editor.

2. Select a keyframe

※ The area surrounded by the red circle is the keyframe.
※ If you cannot see the keyframes, scroll down in the graph editor to shrink the editor to display the entire screen and also the keyframes.

Click on one keyframe, hold down the “Ctrl” key on your keyboard then click on the other keyframe,

In this way , two keyframes will be selected.

3. Set keyframe interpolation

With the keyframe still selected, press “T” on your keyboard in the Graph Editor and click “Circle” in Easing.

The curve connecting the keyframes has changed.

4. Actually move and check

Here is the animation after setting the graph editor.

After setting the graph editor, you can see that the animation is sharp.

Dynamic Effect: Bounce

Next, let’s Try bouncing the object by using a dynamic effect.

Press “T” on your keyboard and click “Bounce”.

The curve connecting the keyframes has changed.

This is the animation after setting the graph editor, and you can see that the object is bound.

Interpolation: Constant

Next, we will create an animation that moves the object instantly with constant keyframe completion.

Press “T” on the keyboard and click “Constant”

The curve connecting the keyframes has changed like this.

This is the animation after setting the graph editor, and you can see that the object is moving instantly.

Edit curve

Next, I will explain how to edit the curve of the graph editor to adjust the movement of the animation.

Select only one keyframe.

The part surrounded by the red circle is called F-curve.

Hold down the “S” on the keyboard, move the mouse to change the size of the curve.

Select the other F-Curve in the same way and edit the curve like this.

This is the animation after editing the F curve, and in this way the movement is slower than before editing.

All movement

Finally, let’s set all the movements in all 120 frames.

1. In frame 20, I will set the Circular motion.
2. In frame 40, I will set the Bounce motion.
3. In frame 80, I will set the Constant motion.
4. In frame 100, I will edit the curve.
Frame 1 and frame 120 are the starting point and ending point.

When you combine all the motion, you will get an animation like this.

This is the end of the explanation about using the graph editor!

AYANA
AYANA

How is everyone doing?

Did you understand today’s lecture?

See you again for the next lecture!

See you soon! Bye-bye!

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