03 Blender EN

Hello everyone!

I’m Ayana, a Vtuber!

Today I will explain how to use texture paint


Let’s begin!

Let’s start!

Preparation for texture painting

First, make sure the object has a UV map.

Texture Paint screen configuration

Change the workspace to Texture Paint.

In the [Texture Paint] modeThe screen on the left is the [Image Editor], and the screen on the right is the [3D Viewport].

Image editor

First, let’s take a look at [Image Editor].

[Image Editor] can be displayed from here.

When performing texture painting, set the mode to [Paint].

From [View]> Check [Tool Settings].

If you check [Tool Settings] in [Paint] mode, the brush setting items will be displayed at the top.

3D viewport texture paint mode

Next, let’s take a look at the [Texture Paint] mode of the [3D Viewport].

Select [Texture Paint] from the mode switch.

If you check [Tool Settings], the brush setting items will be displayed at the top.

Add texture for painting

Now let’s add textures for painting

① Select this tab from [Properties].

② Add a texture to [Texture Slot].

③ Select [Base Color].

Enter a name and click the [OK] button.

When adding a Texture, the [Image Texture] node will be added like this and the Texture will be applied to the Object

Texture paint

Let’s actually paint on the texture.


① You can select a brush from [Tool Shelf]. First, select [Draw].

② Click here to set the brush. You can set the color and line thickness.

You can paint by dragging like this

The paint is also displayed in the Image Editor.

Try painting with a brush radius of 50px.

The line is thicker than before


With [Smear], the color of the dragged part is stretched to make it look like it is bleeding.


With [Clone], allows you to create a clone at the dragged position.


[Fill] allows you to fill the color.


I will set the mask so that I will not accidentally paint from above on the painted part.

First, to create a mask.

① Select this tab from [Properties].

②From [Masking]> Check [Stencil Mask].

③ Click [New].

Enter a name and click OK.

Let’s mask it. Select [Mask] tool

By dragging, you can set the mask like this.

Even if you fill it in red with [Fill], the masked part will not be overwritten.

Save texture

The texture needs to be saved. If you do not save the texture, the texture data will be lost when you exit Blender.

Click [Save All Images] in [Texture Slots] to save the painted image.

This is the end of the lecture on how to use texture paint.


How is everyone doing?

Did you understand today’s lecture?

See you again for the next lecture!

See you soon! Bye bye!