HOW TO SET THE MAPPING

HOW TO SET THE MAPPING 03 Blender EN
AYANA
AYANA

Hello everyone!

I’m Ayana, a Vtuber!

Today I will explain how to set the mapping.

AYANA
AYANA

Let’s begin!

Let’s start!

【No.08-03】【Blender】[Beginner] HOW TO SET THE MAPPING

What is mapping

“Mapping” here refers to pasting a texture on an object. The way textures are applied depends on the mapping method.

Apply Color grid

The best texture to see how the textures are mapped is this Color Grid.

First, I will explain how to apply [Color Grid].

I will paste the color grid on this cube and sphere object.

Add an Image Texture node to the default node and connect it to the Base Color of the Principled BSDF node.

This time, click the [New] button instead of the [Open] button.

In[Generation Type], change to[Color Grid]

Click the [OK] button.

Create a similar node for the other object.

Do the same until the [Image Texture] node has added / connected.

① Click here.

② Apply the created texture

you can also copy and paste the node by Ctrl + V.

a color grid texture has been applied!

Apply Texture Coordinate node

Press Shift + A to add Input> Texture Coordinate.

This is the added node. As you can see this node has no input and this node is the starting point for building a node.

Let’s connect The output of the [Texture Coordinate]node to the [Vector]of[the Image Texture]node.

The role of the [Texture Coordinate] node is to determine the coordinate when mapping the texture.

Let’s see how it is

Generated

First, Use the automatically generated coordinate.

UV

Next, Uses UV-expanded coordinates.

I will explain UV mapping in the next time.

Also, if you do not use the [Texture Coordinate] node, these coordinates will be used automatically.

Window

With window coordinate, the texture is applied so that it always towards the front of the window screen.

How to use the Mapping node

Next, I will explain how to use the [Mapping] node.

Press Shift + A and choose Vector> Mapping.

Insert the added [Mapping] node between the[Texture Coordinate] node and the [Image Texture] node.

The role of the Mapping node is to adjust the location, rotation, and scale with the coordinates set in the [Texture Coordinate]node.

Let’s actually see it!

Location adjustment

Adjust the location in the X direction.

Adjust the position in the Y direction.

Rotation adjustment

Rotates with the Y axis.

Scale adjustment

Adjust the scale with respect to the Y direction.

This is the end of the explanation of how to set the mapping.

AYANA
AYANA

How is everyone doing?

Did you understand today’s lecture?

See you again for the next lecture!

See you soon! Bye bye!

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