
Hello everyone!
I’m Ayana, Vtuber!
Today I will explain the types of textures.

Let’s begin!
Let’s start!
This time, I would like to explain what kind of texture is used in Blender.
Next time, I will explain how to set up nodes when actually applying a texture.
How to get texture
First, let’s get a texture from the internet!

Download the texture from here.

① Click [All Maps].
(2) Click [2K / JPG] to start downloading. Because the file is downloaded as a ZIP archive, please unzip it.
There are multiple image files in the unzipped folder. Please note that the number of textures applied to one material is not limited to one.

Here is the actual texture applied. By using textures, you can express not only colors but also textures such as unevenness and roughness!
Introduction of typical textures
From here, I would like to introduce the main textures from the textures I got before.
Color Map

This is the Texture Color Map. In the name of it there will be have diff or col
This texture Allows you to display colors that could only be expressed in a single color in pixel units.
Normal Map

This is the Normal Map texture. In its name there will be have nor.
It is difficult to model the fine unevenness on the surface of an object. Therefore, by using a normal map, although it is pseudo, you can easily express unevenness.
Because it is a pseudo unevenness, the unevenness is not expressed in the contour part.
Roughness map

This is the Roughness Map texture.. Expresses roughness of the object
Procedural texture
Blender comes with textures as standard. You can freely set the color and scale.

You can add various textures by pressing Shift + A and selecting [Texture] from the context menu.

This is a brick texture.

This is a checker texture.

This is a noise texture.
This is the end of the lecture about texture types.

How is everyone doing?
Did you understand today’s lecture?
See you again for the next lecture!
See you soon! Bye bye!
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