Hello everyone!

I’m Ayana, a Vtuber!

Today, I would like to introduce the main material nodes from among various material nodes!


Let’s begin!

Let’s start!

【No.07-05】【Blender】[Beginner] MATERIAL NODES

Material output

This is the node that placed in the default state.

If you want to add a new one, press Shift + A and select [Output]> [Material Output] from the context menu.

It will be the final information output of the node that has been built, so it is requied when building a node.

Most of the materials are pasted on the surface of the object, so if you connect it to [Surface], it’s basically OK!


Shaders are the base of materials.

Here you can make basic settings for materials such as color and roughness. Items that can be set differ depending on the type of shader.

The various data set here are put together and output, and then connected to the input part of [Material output].

Principle BSDF

The shader placed in the default state is [Principle BSDF]. This shader covers all the setting items. Because there are many setting items, it may be a little difficult for beginners.

Mix Shader

[Mix Shader] allows you to mix information between shaders.

Connect the outputs of two shaders to the input section of [Mix Shader]. In [Fac], you can set the rate of mixing two shaders.

Build a gradient with nodes

Finally, I would like to create a gradient with nodes.

First, use the [Material Output], and then use [Diffuse BSDF] for the shader.

Here, I want to set [Color] of [Diffuse BSDF] to the gradient color, but inhere only a single color can be set, I will add a new node and connect it to the [Color] input of [Diffuse BSDF].

The Texture node is used to set a color .

Here, add [Texture]> [Gradient Texture].

We will add colors from here!

Set the output of the texture to a factor. We need to convert the factor to color, so insert a [Converter] node in between.

In the [Converter] node, you can change numerical values ​​such as factor into color information and color information into numerical values.

Here, add [Converter]> [Color Ramp].

[Color Lamp] converts the input factor information from 0 to 1 into color information.

Please adjust the color of the gradient as you like.

This is the end of the lecture about material nodes.


How is everyone doing?

Did you understand today’s lecture?

See you again for the next lecture!

See you soon! Bye bye!