I’m Ayana, a Vtuber!
Today, I will explain how to create materials and texture/color settings.
Create / delete material
Create a material
First, let’s delete the Cube object that was placed by default and add [Monkey] object.
① Open [Properties]> Select [Material Properties]
② Click [New].
A new material called Material.001 has been created.
To apply a material, you need to assign the material you want to apply to [Slot] of each object.
If you create a new material without [Slot], a [Slot] will be created automatically, and the newly created material will be assigned to that [Slot].
Add / remove materials
Next, if you want to add another material to an object that already has a Slot, you need to add a new Slot.
① If you want to add a new material slot, you can do it by pressing this [+] button. Similarly, if you pressing the [-] button, it will delete the selected slot.
② As the material does not assigned for to the newly added slot, so you need to click [New] for add the material.
Change material name
After you add a new material, be sure to give it a name for identification. You can edit the name by clicking the material name.
You can also change the material name by double-click the material slot. please note that when you edit the name, it not for slot it was material that assigned for that slot.
Color setting / texture setting
Change 3D viewport display
Change Shading to Render to make the material appear in the 3D Viewport.
You can also press the Z key and select Render from the pie menu
The texture is set from [Material Properties]> [Surface] here.
In the [Surface] panel, there is an item called [Surface] that sets for the material of the material, and an item that sets for the [Color] and [Roughness] of the material.
When click the item called [Surface] in the surface panel, it will display a pull-down menu in this way.
Try selecting [Diffuse BSDF].
When you change [Surface], the items that can be set below it change.
This is the diffuse BSDF. It is used when express a matte material.
Glossy BSDF can display textured material like metal.
With Subsurface Scattering, you can express a translucent texture like skin.
Finally, I would like to introduce [Principle BSDF]. This is a collection of the shaders I was introduced to. There are many setting items for setting
Above the Surface panel is a panel called Preview. Here you can preview the selected material.
You can change the shape of displayed object from the icon on the right.
This is the end of the lecture on how to create material and texture/color settings.
How is everyone doing?
Did you understand today’s lecture?
See you again for the next lecture!
See you soon! Bye bye!