PROPORTIONAL EDITING AND OTHER MESH OPERATIONS

PROPORTIONAL EDITING AND OTHER MESH OPERATIONS 03 Blender EN
AYANA
AYANA

Hello everyone!

I’m Ayana, a Vtuber!

Today, I will explain how to use proportional editing and other mesh operations.

AYANA
AYANA

Let’s begin!

Let’s start!

【No.05-06】【Blender】[Beginner] PROPORTIONAL EDITING AND OTHER MESH OPERATIONS

Proportional editing

First, I will explain to proportional editing!

First, prepare a plane and subdivide with number of cuts is 20.

Select the move tool, switch to Face select, and select the face in the center of the plane.

Moving the selected face along the Z axis. In normally, the object will be change like this.

Click the “Proportional Edit” button at the top of the 3D view to turn it on.

If you move the face again in the Z-axis direction, the surrounding faces will follow and you can transform the object in this way.

You can transform the object in this way by resizing the Proportion Size from the advanced settings.

You can also transform the object in this way by changing the Proportional Falloff to “Random”.

You can transform the object in this way by changing the Proportional Falloff to “Sharp”.

You can transform the object in this way by changing the Proportional Falloff to “Sphere”.

Bend

Next, try transforming the object by bending it.

Select all the objects and press the 1 key on the numpad to change the viewpoint from the front to make it easier to operate.

Open the sidebar and move the 3D cursor position by changing the Z axis to -1.

When bending, the position of this 3D cursor is the reference.

You can also bend the object by clicking the mesh button and then clicking “Transform”-> “Bend”.

If you bending by pressing Shift + W on the keyboard. It will be more easy to do this.

By moving the mouse, you can transform the object with reference to the 3D cursor in this way.

Spin

Next, try transforming the object by spinning.

With the object selected, select the Spin tool on the toolbar.

You can transform an object like this by dragging the plus mark to rotate the object.

Spin settings

Next, we will explain to spin settings.

First, create a circle object like this and use the F key on the keyboard to create a face.

Because the spin rotates concerning the 3D cursor, so open the sidebar, set the Y-axis value to -4 to move out the 3D cursor from the center.

You can transform the object in this way by rotating it with the spin tool.

If you open the spin settings, set the X value of the axes to 1, and the Z value to 0, the object will be deformed like this.

You can transform the object in this way by changing the value of the step.

You can transform the object like this by checking Use Duplicates.

You can transform the object in this way by changing the angle.

You can transform the object in this way by changing the value of the center.

You can transform the object in this way by changing the values ​​of the axes.

This is the end of the lesson how to use proportional editing and other mesh operations!

AYANA
AYANA

How is everyone doing?

Did you understand today’s lecture?

See you again for the next lecture!

See you soon! Bye bye!

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