3D CURSOR AND PIVOT POINT

3D CURSOR AND PIVOT POINT 03 Blender EN
AYANA
AYANA

Hello everyone!

I’m Ayana, a Vtuber!

Today, I will explain to 3D cursor and pivot point.

AYANA
AYANA

Let’s begin!

Let’s start!

【No.04-06】【Blender】[Beginner] 3D CURSOR AND PIVOT POINT

3D cursor operation

The 3D cursor is a ring-shaped cursor with red and white stripes and is located at the center of the origin of the X, Y, and Z axes when Blender is started.

The 3D Cursor is used as the setpoint when adding a new Object or the center point when we rotate, enlarge, or reduce the Object.

3D cursor movement

You can move the 3D cursor by selecting the cursor tool on the toolbar and clicking the position you want to move with the mouse.

Accurately move the 3D cursor by value

If you want to move the 3D cursor accurately, open the sidebar and change the value of the 3D cursor position from the “View” tab.

Place the 3D cursor at the origin

If you want to return the 3D cursor to the origin, select “Cursor to World Origin” from “Snap” of the object button to place the 3D cursor at the origin.

Set the 3D cursor in the center of the selected object

You can set the 3D cursor in the center of the selected object by selecting Cursor to Selected from Snap in the Object button.

Pivot point operation

Next, I will explain how to operate the pivot point.

The pivot point is the central point for editing such as moving, rotating, and scaling. Changing the pivot point will make a difference in operation.

Set the pivot point reference to Median Point

You can reposition the pivot point by selecting the Rotate tool on the toolbar and clicking Transform Pivot Point at the top of the 3D view.

By default, it is set to the median point, which causes the pivot point to be centered on the selected object and we can rotate the object in this way.

Set pivot point as the 3D cursor

By moving the 3D cursor and setting the pivot point reference to the 3D cursor, you can rotate the selected object based on the 3D cursor in this way.

Set the pivot point as Individual Origins

You can rotate the object in this way by setting the pivot point reference to Individual Origins.

Set the pivot point as an active element

If you set the pivot point as “active element”, you can rotate around the last selected object in this way.

Movement of origin

Next, I will explain how to move the origin of an object!

Select the object whose origin you want to move and select “Set Origin” -” Origin to 3D Cursor” from the object button. Since the origin moves to the position of the 3D cursor, you can rotate the object like this.

This is the end of the lecture about 3D cursors and pivot points!

AYANA
AYANA

How is everyone doing?

Did you understand today’s lecture?

See you again for the next lecture!

See you soon! Bye-bye!

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