I’m Ayana, a Vtuber!
Today, I will explain to 3D cursor and pivot point.
- 3D cursor movement
- Accurately move the 3D cursor by value
- Place the 3D cursor at the origin
- Set the 3D cursor in the center of the selected object
- Set the pivot point reference to Median Point
- Set pivot point as the 3D cursor
- Set the pivot point as Individual Origins
- Set the pivot point as an active element
3D cursor operation
The 3D cursor is a ring-shaped cursor with red and white stripes and is located at the center of the origin of the X, Y, and Z axes when Blender is started.
The 3D Cursor is used as the setpoint when adding a new Object or the center point when we rotate, enlarge, or reduce the Object.
3D cursor movement
You can move the 3D cursor by selecting the cursor tool on the toolbar and clicking the position you want to move with the mouse.
Accurately move the 3D cursor by value
If you want to move the 3D cursor accurately, open the sidebar and change the value of the 3D cursor position from the “View” tab.
Place the 3D cursor at the origin
If you want to return the 3D cursor to the origin, select “Cursor to World Origin” from “Snap” of the object button to place the 3D cursor at the origin.
Set the 3D cursor in the center of the selected object
You can set the 3D cursor in the center of the selected object by selecting Cursor to Selected from Snap in the Object button.
Pivot point operation
Next, I will explain how to operate the pivot point.
The pivot point is the central point for editing such as moving, rotating, and scaling. Changing the pivot point will make a difference in operation.
Set the pivot point reference to Median Point
You can reposition the pivot point by selecting the Rotate tool on the toolbar and clicking Transform Pivot Point at the top of the 3D view.
By default, it is set to the median point, which causes the pivot point to be centered on the selected object and we can rotate the object in this way.
Set pivot point as the 3D cursor
By moving the 3D cursor and setting the pivot point reference to the 3D cursor, you can rotate the selected object based on the 3D cursor in this way.
Set the pivot point as Individual Origins
You can rotate the object in this way by setting the pivot point reference to Individual Origins.
Set the pivot point as an active element
If you set the pivot point as “active element”, you can rotate around the last selected object in this way.
Movement of origin
Next, I will explain how to move the origin of an object!
Select the object whose origin you want to move and select “Set Origin” -” Origin to 3D Cursor” from the object button. Since the origin moves to the position of the 3D cursor, you can rotate the object like this.
This is the end of the lecture about 3D cursors and pivot points!
How is everyone doing?
Did you understand today’s lecture?
See you again for the next lecture!
See you soon! Bye-bye!