I’m Ayana, a Vtuber!
Today, I will explain about screen configuration
- Name and role of each window
- Side bar
- Pie menu
Name and role of each window
① This is the header menu. Click here for basic operations such as saving and loading files.
② This is the workspace menu. By clicking each tab from here, you can change the screen layout according to your purposes such as modeling, shading, animation, and rendering.
③ This is a 3D viewport. This is the main window where you can work while checking 3D objects such as modeling and sculping.
④ This is an outliner. A list of all the objects you are currently editing is displayed here.
⑤ This is a property. You can display each property by clicking the icon on the left side, and you can set details by changing the values of its.
⑥ This is the timeline. This is used to create and control animations.
Next, I will explain the detailed usage of the outliner.
The outliner shows a list of objects that are currently being edited.
You can select the button to be displayed from “Restriction Toggles” by clicking the filter button on the upper right.
Exclude View Layer
If you uncheck “Exclude View Layer” on the left side of Collection, all the objects in the collection will be hidden and the rendering result will be displayed like this.
If you click the “Disable Selection” icon to turn it off, you will not be able to select the object you turned off.
Hide in viewport
If you click the “Hide in viewport” icon to turn it off, the objects you turned off will be temporarily hidden in the viewport. It is hidden in the viewport, but visible in the rendered result.
Disabled in viewport
If you click the “Disable in viewport” icon to turn it off, the objects you turned off will be totally hidden in the viewport. It is hidden in the viewport, but visible in the rendered result.
Disable in Renders
If you click the Disable in Render icon to turn it off, the object you turned off will be visible in the viewport, but hidden in the rendered result.
Next, I will explain about properties.
You can adjust various settings and values in the properties. Properties are roughly classified into four types: ① is for tool settings, ② is for scene settings, ③ is for objects settings, and ④ is for brushes, masks, and textures settings.
Next, I will explain about the toolbar.
Frequently used tools are displayed as icons on the left side of the 3D view
When you move the mouse pointer to the right side of the tool icon, the mark of the mouse pointer changes, so you can change the display of the tool icon like this by dragging.
You can also hide the tool icon by dragging and moving the mouse to the left edge of the screen.
The hidden tool icon can be displayed again by clicking or dragging this button and moving the mouse to the right.
Next, let’s talk about the sidebar.
The sidebar is displayed by clicking this button on the right of the 3D view.
You can also show or hide the sidebar by pressing the N key on your keyboard in the 3D view.
Next, I will explain about the pie menu.
You can switch modes by pressing Ctrl + TAB on the 3D view.
You can switch shading by pressing the Z key.
You can switch the view by pressing the @ (at) key.
You can switch the coordinate system by pressing the , (comma) key.
Pivot Point switching
You can switch the pivot point by pressing the . (Period) key.
You can switch snaps by pressing Shift + S key
Proportional editing falloff Switching
You can switch between “Proportional editing falloff” by pressing Shift + O key.
This is the end of the lecture about the screen configuration.
How is everyone doing?
Did you understand today’s lecture?
See you again for the next lecture!
See you soon! Bye bye!