I’m Ayana, a Vtuber!
Today, I will explain how to move and rotate 3D layers!
By using the Camera layer, images can be displayed three-dimensionally from various viewpoints. Also, by creating animation for the camera, we can present three-dimensional images.
Create Layer Camera
First, to create a camera layer, from Layer in the menu bar -> New ->select Camera.
After you select Camera, the Camera Settings dialog box appears like this.
The default name is Camera 1.
There are two types of cameras: One-node camera and two-node camera.
A one-node camera consists only of a camera; a two-node camera consists of a camera and a target point.
Click Preset and select 50mm from the options menu.
Finally, click the OK button to create the camera.
Camera layer named Camera 1 has been created on the timeline panel.
After creating the camera layer, you can check how the camera is placed in the Composition panel by switching the view display.
How to operate Node Camera
Check the structure of the camera
Next, we will explain the operation of the node camera.
Let’s check the structure of the camera first!
If you check the camera layer on the Composition panel, the 2-node camera consists of ① Camera, ② Target point, and ③ Frame.
Let’s try moving the camera!
When you select the camera layer on the timeline panel, the X-axis, Y-axis, and Z-axis arrows are displayed like this.
Drag the axis in the direction one wants to move
To move the camera, hover your mouse over the axis you want to move and the name of the axis will appear in the lower right corner of the mouse pointer, so drag the mouse like this.
The camera and the target point will then move together and the camera will move horizontally.
Move only “target points”
Next, try moving only the target point of the camera.
If you drag only the target point, you can fix the position of the camera and change the position of the target point and the camera orientation only.
Move only the Camera
Next, I will move only the camera.
If you drag only the camera, the position of the target point can be fixed and only the position and orientation of the camera can be changed.
Move Camera by Position Property
Next, change the value of the Position property to move the camera!
Expand the Transformer property of the camera layer in the timeline panel to display the Position property.
We can change the X-axis, Y-axis, and Z-axis values of the Position property in order to accurately change the camera position.
This is the end of the lecture on how to create Camera Layers and operate Camera Nodes!
How is everyone doing?
Did you understand today’s lecture?
See you again for the next lecture!
See you soon! Bye bye!